Call of Duty: Advanced Warfare review

Press X to pay respects to this tooled-up addition to the first-person shooter series

...Advanced Warfare has aspirations beyond those of the typical Call of Duty game. Finally shaking off the ghosts of the Modern Warfare line, this instalment sees the franchise going full sci-fi with Edge of Tomorrow-style exoskeletons that grant various power-ups, including invisibility and enhanced jumping capabilities (more proof that vertical attacks are the current 'big thing' in the FPS genre).

That said, behind all the game's new tricks and graphical flair (including a not-quite photo-realistic Kevin Spacey as the megalomaniacal villain) …Advanced Warfare follows the basic pattern of previous games fairly closely. Cue lots of corridor shooting, plus a series of spectacular gunfights on the streets of futuristic world cities. But there are  enough new ideas and tactics here to excite.

The single-player campaign is the appetiser to a smörgåsbord of multiplayer modes, where the exo-suits really come into their own. The ability to leap around like a psychopathic flea adds tactical depth when it comes to taking on human rather than A.I. opponents.

Call of Duty: Advanced Warfare, Activision, Xbox One/Xbox 360/PS4/PS3/PC, £50 Approx
HCC VERDICT: 4/5

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