Titanfall review

It sometimes feels like the only point of innovation most game developers bring to online shooters is the variety of weapons players are given to kill each other. Where Titanfall succeeds is its focus on redefining how you move around the world on offer.

The addition of wall-running and jetpack-enabled double jumps may not sound like much, but together they completely change the style of the game, adding greater fluidity to your movement and making navigating other first-person shooters feel like wading through mud by comparison. And then there are the titular Titans, giant three-storey mechs you can call down from the skies to pilot, waging even greater destruction on all of your enemies.

Titanfall's online-only nature means that the quality of your experience is dependant on the other players to a certain degree, but the 12 players (six on each side of the conflict) are joined by countless robotic grunts with a good range of AI settings. It's a shame that in order to get the very best out of this hyped Xbox One title, the developer forces you to battle through two forgettable campaign modes in order to unlock all the customisable options for your Titan. Still, it's a small flaw and one that's easily overlooked, thanks to Titanfall's gorgeous graphics and pulse-pounding run-and-gun action.

Titanfall, Electronic Arts, Xbox One/Xbox 360, £50 Approx
HCC VERDICT: 4.5/5

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