Games

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Anton van Beek  |  May 27, 2013  |  0 comments

Reboots are all the rage in Hollywood these days. So it's hardly surprising to find one of gaming's most cinematic franchises getting in on the act – especially given how far the Tomb Raider series has fallen from grace over the past couple of console generations.

Anton van Beek  |  Oct 10, 2012  |  0 comments

Wisely ignoring the recent movies, this latest Transformers game is a direct sequel to developer High Moon Studios' 2010 hit War for Cybertron. Featuring appearances by old 'Generation One' characters as diverse as Grimlock, Shockwave, Warpath and the gigantic Metroplex, the game serves as an enormous burst of nostalgia for anyone who grew up with the original toys and cartoon back in the 1980s.

Anton van Beek  |  Jul 16, 2010  |  0 comments

What is it about the Transformers franchise that videogames companies find hard to get right? On the surface it's as simple as getting together a bunch of 30-foot tall robots that transform into a variety of vehicles and unleashing them on each other. It's the kind of premise most developers would die for.

Mark Craven  |  Jun 22, 2010  |  0 comments

Boxing? Pah! Real fight fans are into the world of Mixed Martial Arts (MMA) which, as the name implies, is a sport where punching, kicking, grappling and wrestling all blend into one blood-and-sweat soaked scrap-fest, organised and televised in the US by UFC (the Ultimate Fighting Championship).

Anton van Beek  |  Sep 07, 2014  |  0 comments

In the four years since it first battered it's way out of the arcades and on to home consoles, Capcom's Street Fight IV has reigned supreme as the king of the one-on-one beat em 'ups. While much of this is down to the game's brilliant mechanics, its hasn't hurt that the developer has kept a stream of updates and expansions coming (both as standalone releases and DLC), offering new characters and countless gameplay tweaks.

Anton van Beek  |  Aug 02, 2014  |  0 comments

Ever since it first broke cover in 2012, Ubisoft's ambitious open-world title has been touted as the game that would define the new generation of consoles, the game that would prove just what the PS4 and Xbox One were really capable of.

Mark Craven  |  Aug 12, 2014  |  0 comments

One of the most revered franchises in videogame history returns for another slice of Nazi-fighting fun, five years after the previous offering. Set in an alternate universe where the Nazis won World War II and now seek complete global domination, Wolfenstein: The New Order reunites joypad-wielders with series hero B.J. Blazkowicz, freshly roused (in the 1960s) from a coma in a Polish asylum. Soon, you're hot-footing it across Europe, trying to help the Resistance halt Nazi expansion.

Anton van Beek  |  Apr 06, 2011  |  0 comments

THQ's latest interactive foray into World Wrestling Entertainment action manages to lay the smack down on every wrestling game of the past ten years, but sadly lacks that one knockout punch that would make it a true wrestling legend.

Anton van Beek  |  Dec 31, 2012  |  0 comments

This next-gen reboot of the turn-based strategy game that made a name for itself on the PC back in 1994 has emerged as a strong contender for the title of the best videogame release of 2012. Not only does XCOM: Enemy Unknown transform a rather niche genre into something that can appeal to all gamers (including those who ordinarily would never touch a strategy game – such as Team HCC), it also succeeds in mapping the complex PC control scheme perfectly to a console gamepad – arguably a first for any developer.

John Archer  |  Apr 22, 2014  |  0 comments

So here’s what Zoo Tycoon teaches you (and, more likely, your kids). First, it’s apparently acceptable to have a zoo without penguins. Second, zoos can only grow to a surprisingly limited size before you have to get rid of, say, a hippo to make way for a lizard. Finally, Zoo Tycoon makes it clear that there are far more varieties of antelope, bear, lion, giraffe, tiger, elephant, rhino, monkey and bird (except penguins) than you ever imagined. Which rather handily means Zoo Tycoon’s makers essentially only have to do a ‘respray’ job over the same core animal animations and graphics to radically boost the claimed critter count. Hmm…

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