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Anton van Beek  |  Jan 15, 2013  |  0 comments

The Burnout franchise might have been left cooling its tyres since 2008, but developer Criterion Games still has what it takes to nab pole position, if its take on the perennial Need for Speed series is anything to go by.

Anton van Beek  |  Apr 03, 2013  |  0 comments

Outside of the ubiquitous Final Fantasy series, there are very few Japanese role-playing games that have ever managed to find mainstream success in the West. But Namco Bandai's latest has done just that – thanks largely to the game's connections to the legendary Japanese animation powerhouse Studio Ghibli, who co-developed Ni No Kuni… with RPG specialist Level-5 (creators of the phenomenally popular Professor Layton handheld games).

Anton van Beek  |  Aug 26, 2015  |  0 comments

Lining up on the grid alongside the likes of Forza Motorsport and Gran Turismo, Project CARS sets out to deliver a realistic driving simulation that takes in everything from an SMS Kart 125cc to the 245mph W Motors Lykan Hypersport that wowed petrol-hedz with its appearance in Fast & Furious 7.

Anton van Beek  |  Aug 09, 2012  |  0 comments

There has been no shortage of games that try to make you feel like a superhero, with Batman: Arkham City still reigning supreme as the benchmark for the genre. If Prototype 2 doesn’t quite measure up to that title, it’s not for want of trying, and in the process it comes closer than any other game.

Anton van Beek  |  Jan 25, 2012  |  0 comments

With a legacy that includes Doom, Quake and various sequels to both, it’s hardly surprising that any new game from developer id Software carries an incredible weight of expectation.

Anton van Beek  |  Jun 14, 2010  |  0 comments

Ever since Grand Theft Auto III first exploded onto the PlayStation 2 back in October 2001, developers have leapt at the opportunity to create their own sandbox games thanks to the computing power offered by today's high-spec consoles. Free-roaming videogames where the gamer can essentially do whatever they want, whenever they want within the confines of an open-world, are now commonplace across pretty much all platforms. But few of them have ever lived up to those Rockstar Games has conjured up for its Grand Theft Auto series.

Anton van Beek  |  Aug 13, 2013  |  0 comments

The year is 2084 and in the city of Neo-Paris more than 99 per cent of the population now uploads and shares its memories thanks to a brain implant called the Sensation Engine (Sensen). Given the device's other abilities to alter or remove memories altogether, its developer Memorize has been able to take control of the populace and turn the city into a surveillance state under its strict control. Fighting against them is a small band of rebels known as Errorists, which is where you come into the picture…

Anton van Beek  |  Dec 06, 2012  |  0 comments

Long gone are the days when Resident Evil games were all about sneaking around dark mansions and avoiding shambling zombies. This latest instalment seems to have more in common with Paul W.S. Anderson's action-packed movie adaptations, with the first 10 minutes of play finding you dodging cars thrown into the air by a massive explosion, and then battling the undead onboard a helicopter that is about to crash into a speeding train.

Anton van Beek  |  Jun 16, 2012  |  0 comments

The Ridge Racer franchise has always been about one thing and one thing only – drift racing through city streets. No matter what instalment in the series you played, the basic set-up was the same: jam your finger down on the accelerator and never let go, carrying as much speed as possible into every corner as you modulate your braking to powerslide around every bend in the road.

Anton van Beek  |  Oct 11, 2014  |  0 comments

The role-playing genre has undergone a pretty major shift in recent years, with the Elder Scrolls and Dragon Age franchises bringing things closer to the realm of action-adventure. Risen 3: Titan Lords continues in the same vein, but ultimately lacks the polish that made those earlier titles so popular.

John Archer  |  Mar 21, 2014  |  0 comments

It’s no coincidence that Xbox One launch title Ryse: Son of Rome references movies much more than games during its short but reasonably sweet running time. Saving Private Ryan, Predator, 300, Southern Comfort and, inevitably, Gladiator are all liberally ‘borrowed from’ throughout.

Anton van Beek  |  Oct 25, 2014  |  0 comments

While the previous two instalments in the Sacred series were pretty full-on action role-playing games, Deep Silver's latest sequel has mostly ditched all of the RPG elements in favour of four-player monster-slaying that harks back to old-skool favourite Gauntlet. Unfortunately, Sacred 3 has none of the charm, immediacy or addictive qualities that made Atari's 1985 game such a hit in the arcades and at home.

Anton van Beek  |  Feb 17, 2012  |  0 comments

If the first two Saints Row games were little more than rather forgettable GTA-wannabes, then this latest outing is a much more interesting proposition. But rather than try to reinvent the open-world action genre, Saints Row the Third tries its hardest to simply subvert it, throwing in every outlandish concept and gameplay style it can think of and hoping that somehow it all holds together.

Anton van Beek  |  Jul 10, 2012  |  0 comments

Psychological horror is a tricky thing to pull off in a videogame. But it’s something that the first couple of games in the Silent Hill series managed with aplomb. Unfortunately, recent years haven’t been quite so kind to the franchise, with a greater emphasis being placed on combat at the cost of the more subtle chills that once proved so effective.

Anton van Beek  |  Sep 17, 2012  |  0 comments

This GTA clone started life as a reboot of the lacklustre True Crime… franchise, only to be dumped by publisher Activision due to spiralling budgets and countless delays. So it was fairly surprising when Square Enix stepped in to save the project. But not half as surprising as the game itself.