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Anton van Beek  |  Feb 17, 2012  |  0 comments

If the first two Saints Row games were little more than rather forgettable GTA-wannabes, then this latest outing is a much more interesting proposition. But rather than try to reinvent the open-world action genre, Saints Row the Third tries its hardest to simply subvert it, throwing in every outlandish concept and gameplay style it can think of and hoping that somehow it all holds together.

Anton van Beek  |  Feb 16, 2012  |  0 comments

The past couple of years has seen a growing trend for remastering older games for the current generation of consoles. Which is great news for those of us wanting revisit a classic with the added benefit of snazzy new hi-def graphics. This month it’s the turn of Hideo Kojima’s legendary stealth-action series to get a spot of hi-def spit and polish.

Anton van Beek  |  Jan 25, 2012  |  0 comments

With a legacy that includes Doom, Quake and various sequels to both, it’s hardly surprising that any new game from developer id Software carries an incredible weight of expectation.

Anton van Beek  |  Jan 23, 2012  |  0 comments

Bethesda’s latest open-world role-playing game doesn’t try to redefine the genre. Indeed, the story it tells packs in pretty much every fantasy cliché you can think of (including your own character, who just happens to be the return of a line of mystical warriors long thought vanished from the realm, blah, blah, blah...). But what ...Skyrim does so well is refine the genre and deliver an awesome gaming experience.

Anton van Beek  |  Oct 23, 2011  |  0 comments

Despite having been in production for half a decade, the first time most people were made aware of Polish game developer Techland's first-person survival horror title was earlier this year when a dazzling trailer exploded across the internet. Entirely pre-rendered and featuring no in-game footage whatsoever, the trailer was a superb mini-movie that hooked gamers around the world and ended up generating a bit of controversy (about both the lack of in-game footage and the dramatisation of the death of a child) before nabbing an advertising award at this year's Cannes Lions International Festival of Creativity.

Anton van Beek  |  Sep 23, 2011  |  0 comments

Dystopian, Blade Runner-esque futures are ten-a-penny in videogames. So it's hard not to feel a little jaded when yet another title turns up promising to take you into a perpetually overcast near-future version of our world, populated by sinister big-business types and shadowy conspiracies. But it's worth remembering that the original Deus Ex set the benchmark for the action-role-playing-game genre when it hit the PC at the turn of the Millennium. And, remarkably, this third entry in the series manages to match, if not top that lofty achievement.

Mark Craven  |  Sep 15, 2011  |  0 comments

There's certainly no shortage of racing games around these days, nor any shortage of sub-par games based on existing movie properties. Which is why I was initially rather wary of trying out this latest offering from Disney Interactive. Given the rather lacklustre nature of the film it was based on (easily Pixar's worst to date) and the stiff competition from other console racers vying for gamers' attention I figured the best I could hope for would be something to could recommend to undemanding children. How wrong I was...

Anton van Beek  |  Sep 03, 2011  |  0 comments

Taking its inspiration from Jewish religious work the Book of Enoch, this unusual videogame charts the adventures of Noah's great-grandfather Enoch on a Heaven-sent quest to save the world from seven fallen angels.

Anton van Beek  |  Jun 16, 2011  |  0 comments

It was hailed as a milestone in history of videogame development and a new era for interactive entertainment in the run up to its release. But now that L.A. Noire has finally arrived on shop shelves, does Rockstar Games' latest blockbuster live up to the pre-release hype? And does the game really get us any closer to the arrival of the long-fabled interactive movie?

Anton van Beek  |  Jun 14, 2011  |  0 comments

The high-speed thrills provided by motor sports have been a popular subject for videogame designers since the birth of the industry, with games like Namco's Pole Position and Micromega's 3D Death Chase showcasing what could be achieved on even the most basic hardware. The technological grunt of today's consoles ensures that driving games are more exciting and realistic than ever before, and they don't come much better than Codemasters' DiRT3.

Anton van Beek  |  Jun 01, 2011  |  0 comments

It's been six years since developer Traveller's Tales unleashed Lego Star Wars: The Video Game on unsuspecting gamers - and in doing so demonstrated that it was possible to successfully transform the popular building brick toy line into pixel-based entertainment. Much of that success hinged on the personality that Traveller's Tales were able to inject into the Lego characters through the application of the Star Wars licence, giving the title both a sense of focus and humour that had been sorely missing from earlier 'edutainment'-centric Lego titles.

Anton van Beek  |  Apr 19, 2011  |  0 comments

Away from the multiplayer arena, fans of first-person shooters have had a pretty tough time of it recently. The short-lived campaign modes served up by high profile releases like Call of Duty: Black Ops and Homefront have failed to live up to expectations and felt more like developers going through the motions rather than pushing the genre in either exciting or interesting new directions. Thanks heavens then for games developer Crytek, which has delivered the shot-in-the-arm this withering genre so desperately needed with its latest offering Crysis 2.

Anton van Beek  |  Apr 06, 2011  |  0 comments

THQ's latest interactive foray into World Wrestling Entertainment action manages to lay the smack down on every wrestling game of the past ten years, but sadly lacks that one knockout punch that would make it a true wrestling legend.

Anton van Beek  |  Mar 24, 2011  |  0 comments

It's been a little over 25 years ago since writer-director John Milius first unleashed his action flick Red Dawn on filmgoers, telling the tale of a band of small-town teenagers fighting back against Soviet forces who had invaded the country.

Anton van Beek  |  Mar 23, 2011  |  0 comments

There aren't many videogames that cast you in the role of a refugee seeking asylum in a hostile land. But that's exactly where you find yourself at the start of this eagerly anticipated follow-up to BioWare's 2009 fantasy RPG smash.