Games

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Anton van Beek  |  Jan 05, 2015  |  0 comments

Hidden inside a locker, you peer out through a slot in the door into the gloom of the room beyond. Something is out there, moving around. You shuffle backwards as far back as you can go and hold your breath. Welcome to the terrifying world of Alien: Isolation…

Anton van Beek  |  Mar 22, 2013  |  0 comments

Few films have had quite as big an impact on videogame design as Alien and Aliens. The influence of H.R. Giger's xenomorphs and James Cameron's gung-ho space marines can be found everywhere from '80s shooter R-Type to the rather more recent Gears of War.

Anton van Beek  |  Dec 29, 2012  |  0 comments

When the world is threatened by a solar flare, our only hope again lies with Desmond Miles – or more specifically, the buried memories of yet another of his ancestors who happened to make a living bumping people off, albeit this time during the American Revolution.

Anton van Beek  |  Feb 22, 2015  |  0 comments

With Ubisoft focusing the bulk of its  attention on the next-gen Assassin's Creed: Unity in the run-up to Christmas, this PS3/Xbox 360 instalment in the best-selling franchise feels like something of an afterthought by comparison.

Steve May  |  Dec 27, 2014  |  0 comments

You can’t approach Assassins Creed: Unity without first acknowledging that it’s an extraordinary bug fest. This has been much documented online, and when you do come across coding issues it’s difficult not to laugh out loud. But this shouldn’t detract from what is a fairly solid addition to the free-running franchise.

Anton van Beek  |  Apr 02, 2010  |  0 comments

Comic book superheroes have generally had a pretty tough time of it in the world of videogames, with recent movie-tie ins like Iron Man and The Incredible Hulk doing little to inspire confidence. However, there’s one classic comic book character that has (for the most part) avoided this fate – the Dark Knight himself, Batman.

Anton van Beek  |  Oct 22, 2015  |  0 comments

The Caped Crusader faces his toughest challenge to date as he takes on the combined might of both Scarecrow and the mysterious Arkham Knight in this concluding instalment in Rocksteady's acclaimed trilogy of Batman videogames.

Anton van Beek  |  Jun 14, 2013  |  0 comments

It's safe to say that not many people pick up a Triple-A first-person shooter in the hopes of being treated to a storyline concerning metaphysics and the nature of choice. But that's just what Irrational Games has delivered with this blockbuster sequel.

Steve May  |  Jul 23, 2015  |  0 comments

If Mario Bava was making videogames today, we suspect he’d be producing something like Bloodborne. This third-person action-role-player is crawling with Euro-horror inflections, an unsettling miasma of confusing cobbled streets and Gothic architecture, demons, monsters and were-things.

Anton van Beek  |  Oct 19, 2012  |  0 comments

Ever since some enterprising young programmers at MIT first cooked up the game Spacewar! on a PD-1 mini computer in the early '60s, shooting things has played an integral part in the history of videogames. Gearbox Software's gun-obsessed Borderlands 2 is the natural culmination of this trend.

Anton van Beek  |  Dec 19, 2014  |  0 comments

It's slightly ironic that Borderlands: The Pre-Sequel! should arrive on shelves a handful of weeks after the debut of Destiny. Both titles share a similar core gameplay based around shooting, looting and upgrading skills. But their approaches couldn't be further apart.

Anton van Beek  |  Sep 13, 2012  |  0 comments

Ironically for a game entitled Brave, this licensed tie-in to the latest Pixar film plays it incredibly safe. Sure, some people might argue that it doesn’t need to be particularly imaginative as it’s aimed at family audience. But the same thing could also be said for Disney’s enjoyable Toy Story 3 or Cars 2 games. And what about Traveller’s Tales’ Lego games, which are still phenomenally popular with players of all ages?

Anton van Beek  |  Jan 13, 2015  |  0 comments

...Advanced Warfare has aspirations beyond those of the typical Call of Duty game. Finally shaking off the ghosts of the Modern Warfare line, this instalment sees the franchise going full sci-fi with Edge of Tomorrow-style exoskeletons that grant various power-ups, including invisibility and enhanced jumping capabilities (more proof that vertical attacks are the current 'big thing' in the FPS genre).

Anton van Beek  |  Dec 20, 2012  |  0 comments

As much as we've enjoyed the Call of Duty: Modern Warfare games, the first …Black Ops left us pretty cold. Thankfully, those responsible have clearly learnt from their mistakes last time around and have won us over with this sensational sequel.

Anton van Beek  |  Feb 24, 2014  |  0 comments

Another year, another Call of Duty. The difference this year is that not only does …Ghosts mark the debut of a new sub-brand for the world's biggest first-person shooter franchise, but it's also our first taste of how the series has adapted to next-gen consoles.

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