Games

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Anton van Beek  |  Aug 02, 2014  |  0 comments

Ever since it first broke cover in 2012, Ubisoft's ambitious open-world title has been touted as the game that would define the new generation of consoles, the game that would prove just what the PS4 and Xbox One were really capable of.

Anton van Beek  |  Jul 11, 2014  |  0 comments

TT Games has been knocking out this type of licensed LEGO game for almost a decade now, so you'd have every right to think that it would have perfected the formula. Indeed, many would argue that it did just that with last year's supremely enjoyable LEGO Marvel Super Heroes. However, the recent speed-up in the arrival of new releases has also seen a decrease in quality – first with the incredibly glitchy The LEGO Movie Videogame and now with the unnecessarily fussy LEGO The Hobbit.

Anton van Beek  |  Jun 30, 2014  |  0 comments

If there's one thing that sets this latest Spider-Man spin-off above all the others that followed in the wake of 2004's superb Spider-Man 2, it's the way in which it gets the web-swinging mechanism spot-on. Mapping the web shooters to their corresponding shoulder buttons makes swinging through the streets of the game's virtual Big Apple an absolute joy. Sadly, the rest of the experience falls a little short.

Mark Craven  |  Jun 12, 2014  |  0 comments

Fans of the long-running and convoluted Metal Gear franchise may be left feeling a little short-changed by this latest addition. Ground Zeroes is described as a prequel/prologue to next year's Metal Gear Solid: Phantom Pain (the two titles, says developer Kojima Productions, form a singular work), and that's certainly apparent in terms of the scope on offer. Completing it shouldn't pose any problems to competent gamers, with the side-missions and main storyline holding your attention for a few hours, maximum.

Anton van Beek  |  May 31, 2014  |  0 comments

It sometimes feels like the only point of innovation most game developers bring to online shooters is the variety of weapons players are given to kill each other. Where Titanfall succeeds is its focus on redefining how you move around the world on offer.

Anton van Beek  |  May 23, 2014  |  0 comments

It's taken six attempts and more than 15 years, but fans of Trey Stone and Matt Parker's controversial cartoon finally have a videogame spin-off to be proud of. Despite a year-long delay and rumours of a troubled production, Obsidian Entertainment's South Park: The Stick of Truth has emerged from production as a very entertaining role-playing game that – thanks to the authentic visual style, outrageous humour and voice acting – is as close as you could ever get to a fully interactive episode of the show.

Mark Craven  |  May 10, 2014  |  0 comments

Is this the game that PS4 owners have been crying out for? Possibly. This loose sequel to inFamous 2, developed by Sucker Punch Productions and exclusive to Sony's next-gen console, is a graphical tour de force that makes the most of the processing power on offer, painting a gorgeous, spookily-lit eye-opening open-world Seattle for gamers to gad about in.

John Archer  |  Apr 22, 2014  |  0 comments

So here’s what Zoo Tycoon teaches you (and, more likely, your kids). First, it’s apparently acceptable to have a zoo without penguins. Second, zoos can only grow to a surprisingly limited size before you have to get rid of, say, a hippo to make way for a lizard. Finally, Zoo Tycoon makes it clear that there are far more varieties of antelope, bear, lion, giraffe, tiger, elephant, rhino, monkey and bird (except penguins) than you ever imagined. Which rather handily means Zoo Tycoon’s makers essentially only have to do a ‘respray’ job over the same core animal animations and graphics to radically boost the claimed critter count. Hmm…

Anton van Beek  |  Apr 08, 2014  |  0 comments

Few game developers are capable of delivering such lavish cinematics for their titles as Square Enix. Boasting production values that appear to dwarf those of some animated movies, the biggest beneficiary of this has been the Final Fantasy series of RPGs. And Lighting Returns… is no different.

John Archer  |  Mar 31, 2014  |  0 comments

Xbox One racer Forza 5's headline trick is delivering its huge car collection and decent selection of tracks in beautifully shiny 1080p graphics running at a silky smooth and consistent 60fps – something other titles on the console have conspicuously failed to do.

Anton van Beek  |  Mar 22, 2014  |  0 comments

Thanks to the enduring popularity of Akira Toriyama's original Dragon Ball manga strip and ensuing animated adaptations (the 153-episode Dragon Ball and 291-episode Dragon Ball Z), the past three decades have seen the release of more than 50 licensed videogames. So you'd expect the development teams to have ironed out all of the kinks by now and perfected the formula, right?

John Archer  |  Mar 22, 2014  |  0 comments

From TV hit The Walking Dead to Brad Pitt's blockbuster smash World War Z, modern culture has been treating zombies way too seriously lately. So it’s brilliantly refreshing to see Dead Rising 3 gleefully treating them as nothing more than fodder for the most outrageous range of weapons ever found in a game.

John Archer  |  Mar 21, 2014  |  0 comments

It’s no coincidence that Xbox One launch title Ryse: Son of Rome references movies much more than games during its short but reasonably sweet running time. Saving Private Ryan, Predator, 300, Southern Comfort and, inevitably, Gladiator are all liberally ‘borrowed from’ throughout.

Anton van Beek  |  Mar 04, 2014  |  0 comments

Thanks to the licensing deals controlling their motion picture outings comic book fans are unlikely to see Marvel superheroes Spider-Man, Wolverine and Iron Man joining forces at the multiplex for quite some time. Thankfully, the same restrictions don't exist when it comes to this latest LEGO game, giving you the chance to play as any of the publisher's best-loved heroes and villains (and plenty of the more obscure ones as well).

Anton van Beek  |  Feb 24, 2014  |  0 comments

Another year, another Call of Duty. The difference this year is that not only does …Ghosts mark the debut of a new sub-brand for the world's biggest first-person shooter franchise, but it's also our first taste of how the series has adapted to next-gen consoles.

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